Sunday 20 February 2011

Cities

Before the production cities closed, there were thirteen cities in which players resided. These cities included: Mount Fuji, Calvin's Creek, Interhogan, East Jerome, Fancy Fields, Test Center, Blazing Falls, Alphaville, Dan's Grove, Jolly Pines, Dragon's Cove, Betaville, EA Land, and Test Center 3.

Population sizes fluctuated, but for the most part Alphaville and Blazing Falls were the most populated towns with a big city feel. In contrast, cities such as Dan's Grove and Calvin's Creek had a more close-knit small-town feel. Mount Fuji was targeted at the Asian market, but it also had a small contingent of English-speaking citizens as well.

Four cities had special rules: Dragon's Cove was known as the "hardcore city," as there were a number of harder game objectives to consider when playing here. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. Betaville was a city that was created for the purpose of testing new features. A few of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; fires and firemen. Another was Test Center, where the player could never move out of the city. Test center sims also started with 3 times the start-up money of other cities.

Along with the announcement to rename The Sims Online to EA Land came a city merge. At this point, all of the existing cities were merged into one megacity known as EA Land. Test Center 3 became the city in which new items were tested before going live into EA Land for the greater community.

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